ChangeLog of Kajaani Kombat: ---------------------------- 0.6.6.6 -> 0.7 -Fixed server using too much cpu (problems with threads). -New kredit-system, also building walls takes kredits. -Big cannon ammo are better now. 0.6 -> 0.6.6.6 -Client net communications to own threads, the client is a lot faster now! -Chat. -Options menu, configurable keys. -Saving of options into a file. -Timelimit on choosing a planet. -Fixed a lot of bugs. 0.5 -> 0.6 -New sound effects (different sounds for different characters). -New big cannons (incl. graphics). -Kredits for buying cannons. -Improvement of endround-mode. -OsX-package (including packaging files). -Character selecting. -Mosaic effect on menu. -Fixed bugs. 0.4 -> 0.5 -Sound effects & music. -Removed libreadline-dependency from server. -New explosions. -Pre-calculated ammo animations. -Round statistics. -Added connection-class (now only 1 connect from 1 machine). -Fixed bugs. 0.3 -> 0.4 -Graphical user interface (GUI). -Playable with 2 players on 1 machine. -Integrated server into client executable - no external server needed (but is provided in source-package). -Debian package available (+ debian packaging files). -Player walls are now removed when (s)he dies. -Block default orientation to random. -Fixed block going out from the playing area. -Fixed lots of small bugs. 0.2 -> 0.3 -Makefile now compiles straight out of the box also for windows. -Key repeat rate changed in cannon placement & build modes. -Pre-calculated explosions (animations). -Number of ready cannons next to cursor in shooting mode. -Cursor lock in shooting mode. -Number of cannons to place next to cursor in cannon placement mode. -Status-bar at the bottom of screen, clock & mode moved there. -Crosshair now on top in shooting mode. -Destroyable cannons. -Normal distributed shooting accuracy. -Port choosing for client. -Simple campaign mode (number of round wins required for game win). -Starfield efect & connected player names to intro mode. -Lots of small fixes to both server & client.